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 Walter Whittley [WIP]

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Tsubine
Beast of Possibilities
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Posts : 881
Join date : 2012-11-27
Age : 23

PostSubject: Walter Whittley [WIP]   Thu Jul 24, 2014 4:40 pm

Shinigami Template


Basics

Name: Walter "Snakebite" Whittley
True Age: 243
Gender: Male
Personality:
Walter, to put it simply, is not a genius. He thinks with his fists or his guns before he thinks with his head. Thankfully though, he thinks with his upper head before he thinks with his lower one. People sometimes call him "the smartest idiot they've seen." He's not one to think of some super-duper gadget like his predecessors. However, he's still one to come up with simple solutions. For example, Walter is currently overseeing a project to create a form of armor for Shinigami. It's nothing too fancy, but Walter wonders why no one thought of that sooner. He had considered mass-producing guns like he uses... but that was swiftly turned down.

General Appearance
Appearance:

FULL BODY:
 
Appearance Age:  Mid-20s
Height: 6'0
Weight: 162lbs

Natural Abilities

Unreleased Abilities: (Does your character have any special abilities when he or she is not using his or her Zanpakutō?)
Zanpakutō: (What does your Zanpakutō look like?)
Zanpakutō Release Phrase: "Open"/"Break On Through"
Other Weapons:
Colt Model 1872 Open-Top: Walter uses a pair of Old West revolvers more than his actual Zanpakutō. This isn't just because of its abilities, but also because of a preference. They fire either "normal," meaning they're able to hurt spiritual beings, rounds or a more lethal "over-charged" type. These are basically rounds designed to do one thing—kill. Not penetrate armor, but to kill. These have as much powder as can be fitted into a round that can fit into the cylinders of his revolvers. Their penetration isn't as good as one would think, but that's because they're tipped in a manner that's meant to tear through skin and muscle.

Duster: He has a special reloading system in his duster that allow him to reload his pistols without ever having to drop one to reload.

Zanpakutō Spirit

Zanpakutō Spirit Name: (While it normally is the same name as your Shikai, it does not have to be.)
Zanpakutō Spirit Appearance: (A picture or five sentences)
Zanpakutō Spirit Personality: (Five sentences)
Zanpakutō Spirit's World: (A picture or five sentences)

Shikai
Shikai Name: Kokkakukagi (骨格鍵; lit. Skeleton Key)
Shikai Appearance: Kokkakukagi is practically unusable in combat. That's not to say it's useless, but it's far from deadly. Kokkakukagi takes the form of a a key ring that's slightly too small to go around Walter's wrist with four keys on it. The first key is a normal, silver-ish key with the phrase "Anything Goes" written on the side of it. The second key is bronze and has "Now I am the Master" written on it. The third key is a bit older and is a dull grey, but is covered in rust. It has "On the Road Again" written on it. The fourth key takes the form a solid black key that looks like it once locked up a castle's dungeon. Carved into it is the phrase "Middle of Nowhere."
Shikai Abilities:
Key No. 1—Key to Anywhere: A very basic ability, but it allows Walter to open ANY lock he so chooses, so long as it has a slot for a key or keycard. If it's something like a combination lock, he can't do shit unless it also has a slot for a key. If it's a dual-style lock (meaning two keys have to be turned/swiped at the same time), he still just needs the one key.

Key No. 2—Master Lock: The reverse of Key to Anywhere, Master Lock allows Walter to lock any door and override its key to only respond to Key to Anywhere. Same restrictions of Key to Anywhere apply.

Key No. 3—Transport Key: An alternative to a Senkaimon, Walter can open his own door to and from the other main dimensions—the Sugiura Realm, the Soul Society, Hueco Mundo, the World of the Living, and even the Dangai if he so wills it.

Key No. 4—Key to Nowhere: If someone is using something akin to a pocket dimension and Walter can tell something like that is being used, then Walter has the ability to open it ONCE (meaning he can't open that particular pocket dimension again, period). This force-creates a single opening in the shape of a door (the style of door varies) that can stay open for only three posts, unless the person is a higher tier than Walter, then it can not be created.

Bankai
Bankai Name: Yaban Yaban Nishi (野蛮野蛮西; lit. Wild Wild West)
Bankai Appearance:See abilities.
Bankai Abilities: The equipment and weapons that won the West. That's essentially what Walter's Bankai is. He has the ability to create weapons and summon "Spectres of the West." He can only have one large weapon out at a time, and he can only swap weapons once per post. He can only keep his Bankai up for five posts.

Big Iron: This is the one weapon, besides his dynamite since that's more equipment than a weapon, he always has on him. It's a weapon he found on a dead Arizona Ranger. It is a Colt Single Action Army frame with a Colt 1860 Army backstrap, grip frame and grips, and a cut down 9 1/2" Marlin rifle barrel. It is chambered in .45 Colt, and it's a hell of a gun.

Prospector's Friend: When you need something done, dynamite. Walter carries around what are essentially spiritual dynamite. He can blast down doors, walls, or just toss 'em like a grenade. He has ten sticks. Advice: Don't play Hot Potato with them.

One of One Hundred: The Model 1873 Winchester Repeating Rifle is one of the West's most important weapons. It's a .44-40 Winchester lever-action rifle with a 24" barrel. Walter can not Shunpo while using this one, but he doesn't really plan on using it in close ranges.

Over and Under: A 12-gauge over/under (meaning it's a double-barreled type with one barrel atop the other) shotgun. Can not Shunpo while using.

Gatling's Gun: Walter's most powerful weapon requires him to stay in one position. It's a Model 1881 Gatling Gun and has been modified to only need one operator. If Walter needs to lay down heavy suppressive fire, then this thing is perfect. Or it could be used against a large, slow target. It's not a good weapon otherwise, but it was revolutionary.

The Good, the Bad, and the Ugly: Once per release, Walter can summon up to three "Wild West Spectres," which are essentially copies of people made famous in the West. They themselves are incredibly weak (being at 3-3 tier-wise), but their weapons are powered by Walter. They are 2/3 the power of Walter's personal weapons. The biggest requirement is that Walter can only summon people that can fit into the categories of Good, Bad, and Ugly. He can only summon ONE of each category at a time. He also can not summon multiple people, meaning there won't be three Doc Hollidays fighting alongside Walter.

White Feller: Besides weapons and normal equipment (and people), there's only one thing remaining in the "Western Arsenal." And that's a horse. Oh yes, Walter can also summon up to four horses (one for himself and each of his Wild West Spectres). They can not attack and are instead only good for moving around. And no, the horses can not Shunpo.

Past & Roleplay Sample

Character Background: (Three paragraphs or 15 sentences minimum)

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